using Robust.Client.GameObjects; using Robust.Shared.GameStates; namespace Content.Client.Revenant; [RegisterComponent, NetworkedComponent] public sealed partial class RevenantAnimatedComponent : Component { [DataField, ViewVariables(VVAccess.ReadOnly)] public float Accumulator = 0f; [ViewVariables(VVAccess.ReadOnly)] public Entity? LightOverlay; [DataField, ViewVariables(VVAccess.ReadWrite)] public Color LightColor = Color.MediumPurple; [DataField, ViewVariables(VVAccess.ReadWrite)] public float LightRadius = 2f; }