using System.Linq; using Content.Server.Administration; using Content.Server.GameTicking; using Content.Server.Players.PlayTimeTracking; using Content.Server.Preferences.Managers; using Content.Server.Station.Systems; using Content.Shared.Administration; using Content.Shared.Mind; using Content.Shared.Players; using Content.Shared.Preferences; using Content.Shared.Roles; using Content.Shared.Station; using Robust.Shared.Console; using Robust.Shared.Network; using Robust.Shared.Player; using Robust.Shared.Prototypes; namespace Content.Server._DV.Administration.Commands; [AdminCommand(AdminFlags.Admin)] public sealed class SpawnCharacter : LocalizedEntityCommands { [Dependency] private readonly IEntitySystemManager _entitySys = default!; [Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IServerPreferencesManager _prefs = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!; public override string Command => "spawncharacter"; public override string Description => Loc.GetString("cmd-spawncharacter-desc"); public override string Help => Loc.GetString("cmd-spawncharacter-help"); public override void Execute(IConsoleShell shell, string argStr, string[] args) { if (shell.Player is not ICommonSession player) { shell.WriteError(Loc.GetString("shell-only-players-can-run-this-command")); return; } var mindSystem = _entityManager.System(); var data = player.ContentData(); if (data?.UserId == null) { shell.WriteError(Loc.GetString("shell-entity-is-not-mob")); return; } HumanoidCharacterProfile character; if (args.Length >= 1) { var name = args[0]; // Auto-complete adds quotes around the name, so no need to worry about spaces. shell.WriteLine(Loc.GetString("loadcharacter-command-fetching", ("name", name))); if (!FetchCharacters(data.UserId, out var characters)) { shell.WriteError(Loc.GetString("loadcharacter-command-failed-fetching")); return; } var selectedCharacter = characters.FirstOrDefault(c => c.Name == name); if (selectedCharacter == null) { shell.WriteError(Loc.GetString("loadcharacter-command-failed-fetching")); return; } character = selectedCharacter; } else character = (HumanoidCharacterProfile)_prefs.GetPreferences(data.UserId).SelectedCharacter; var jobName = args.Length > 1 ? args[1] : "Passenger"; // just default to passenger var jobExists = _prototypeManager.TryIndex(jobName, out var jobProto); if (!jobExists) { shell.WriteError(Loc.GetString("cmd-spawncharacter-error-job")); jobName = "Passenger"; // and if they fuck up, just default to passenger again } var coordinates = player.AttachedEntity != null ? _entityManager.GetComponent(player.AttachedEntity.Value).Coordinates : _entitySys.GetEntitySystem().GetObserverSpawnPoint(); if (player.AttachedEntity == null || !mindSystem.TryGetMind(player.AttachedEntity.Value, out var mindId, out var mind)) return; var mobUid = _entityManager.System().SpawnPlayerMob(coordinates, profile: character, entity: null, job: jobName, station: null); mindSystem.TransferTo(mindId, mobUid); shell.WriteLine(Loc.GetString("cmd-spawncharacter-complete")); } public override CompletionResult GetCompletion(IConsoleShell shell, string[] args) { if (args.Length == 1) { var player = shell.Player as ICommonSession; if (player == null) return CompletionResult.Empty; var data = player.ContentData(); var mind = data?.Mind; if (mind == null || data == null) return CompletionResult.Empty; return FetchCharacters(data.UserId, out var characters) ? CompletionResult.FromHintOptions(characters.Select(c => c.Name), Loc.GetString("cmd-spawncharacter-arg-character")) : CompletionResult.Empty; } if (args.Length == 2) { return CompletionResult.FromHintOptions( CompletionHelper.PrototypeIDs(), Loc.GetString("cmd-spawncharacter-arg-job")); } return CompletionResult.Empty; } private bool FetchCharacters(NetUserId player, out HumanoidCharacterProfile[] characters) { characters = null!; if (!_prefs.TryGetCachedPreferences(player, out var prefs)) return false; characters = prefs.Characters .Where(kv => kv.Value is HumanoidCharacterProfile) .Select(kv => (HumanoidCharacterProfile)kv.Value) .ToArray(); return true; } }