using Content.Server.Chat.Systems; using Content.Shared._DV.Clothing; using Content.Shared._DV.Clothing.Components; using Content.Shared.Clothing; using Content.Shared.Damage; using Content.Shared.Jittering; using Content.Shared.Popups; using Robust.Shared.Audio.Systems; namespace Content.Server._DV.Clothing; public sealed class DamageOnUnequipSystem : SharedDamageOnUnequipSystem { [Dependency] private readonly DamageableSystem _damageable = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedJitteringSystem _jittering = default!; [Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly ChatSystem _chat = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnUnequip); } private void OnUnequip(Entity ent, ref ClothingGotUnequippedEvent args) { // terminating check to avoid evil exception. bit weird but it's how a similar issue was fixed upstream if (ent.Comp.UnequipDamage == null || !TryComp(args.Wearer, out var damageable) || MetaData(args.Wearer).EntityLifeStage >= EntityLifeStage.Terminating) return; _popup.PopupEntity(Loc.GetString("damage-on-unequip-finish", ("item", ent), ("wearer", args.Wearer)), ent, PopupType.LargeCaution); if (ent.Comp.UnequipSound != null) _audio.PlayPvs(ent.Comp.UnequipSound, ent); if (ent.Comp.ScreamOnUnequip) { _chat.TryEmoteWithChat(args.Wearer, ent.Comp.ScreamEmote); _jittering.DoJitter(args.Wearer, TimeSpan.FromSeconds(15), false); } _damageable.TryChangeDamage(args.Wearer, ent.Comp.UnequipDamage, true, true, damageable); } }