using Content.Server.Atmos.EntitySystems; using Content.Shared._DV.Projectiles; namespace Content.Server._DV.Projectiles; public sealed class PressureProjectileSystem : SharedPressureProjectileSystem { [Dependency] private readonly AtmosphereSystem _atmos = default!; protected override float GetPressure(EntityUid uid) { return _atmos.GetContainingMixture(uid)?.Pressure ?? 0f; } }