using Content.Server.Power.Components;
using Content.Server.StationEvents.Events;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.StationEvents.Components;
///
/// When fired, turns off power on the station for a few seconds, playing
/// Afterwards turns power back on and sets alert level to epsilon
///
[RegisterComponent, Access(typeof(EpsilonEventRule))]
public sealed partial class EpsilonEventRuleComponent : Component
{
///
/// Default sound of the announcement when power turns off.
///
private static readonly ProtoId DefaultPowerOff = new("PowerOff");
///
/// Sound of the announcement to play when power turns off.
///
[DataField]
public SoundSpecifier PowerOffSound = new SoundCollectionSpecifier(DefaultPowerOff, AudioParams.Default.WithVolume(-2f));
public EntityUid AffectedStation;
public readonly HashSet> ToggledAPCs = new();
}