using Content.Server._DV.StationEvents.Events; using Content.Shared.Psionics.Glimmer; using Robust.Shared.Prototypes; namespace Content.Server._DV.StationEvents.Components; /// /// Locks all the probers on the station and turns them into bombs. /// [RegisterComponent, Access(typeof(GlimmerMobRule))] public sealed partial class LockProbersRuleComponent : Component { }