using Content.Server.Mobs; using Content.Shared._DV.Traits.Assorted; namespace Content.Server._DV.Traits.Assorted; public sealed class RedshirtSystem : SharedRedshirtSystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnMapInit); } private void OnMapInit(Entity ent, ref MapInitEvent args) { if (TryComp(ent, out var deathgasp)) deathgasp.NeedsCritical = false; } }