namespace Content.Server._Shitmed.DelayedDeath; [RegisterComponent] public sealed partial class DelayedDeathComponent : Component { /// /// How long it takes to kill the entity. /// [DataField] public float DeathTime = 60; /// /// How long it has been since the delayed death timer started. /// public float DeathTimer; // Goobstation additions below /// /// If true, will prevent *almost* all types of revival. /// Right now, this just means it won't allow devils to revive. /// [DataField] public bool PreventAllRevives; /// /// What message is displayed when the time runs out - Goobstation /// [DataField] public LocId DeathMessageId; /// /// What the defib displays when attempting to revive this entity. - Goobstation /// [DataField] public LocId DefibFailMessageId = "defibrillator-missing-organs"; // End Goobstation additions }