using Robust.Shared.Prototypes;
namespace Content.Shared.Salvage.Expeditions.Modifiers;
[Prototype("salvageLightMod")]
public sealed partial class SalvageLightMod : IPrototype, IBiomeSpecificMod
{
[IdDataField] public string ID { get; private set; } = default!;
[DataField("desc")] public LocId Description { get; private set; } = string.Empty;
///
[DataField("cost")]
public float Cost { get; private set; } = 0f;
///
[DataField]
public List>? Biomes { get; private set; } = null;
[DataField("color", required: true)] public Color? Color;
}