using Robust.Shared.Prototypes; namespace Content.Shared.Salvage.Expeditions.Modifiers; [Prototype("salvageLightMod")] public sealed partial class SalvageLightMod : IPrototype, IBiomeSpecificMod { [IdDataField] public string ID { get; private set; } = default!; [DataField("desc")] public LocId Description { get; private set; } = string.Empty; /// [DataField("cost")] public float Cost { get; private set; } = 0f; /// [DataField] public List>? Biomes { get; private set; } = null; [DataField("color", required: true)] public Color? Color; }