using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared._DV.Abilities.Borgs; /// /// Marks this entity as being candy with a random flavor and color. /// [RegisterComponent, NetworkedComponent] public sealed partial class RandomizedCandyComponent : Component { } [Serializable, NetSerializable] public enum RandomizedCandyVisuals : byte { Color }