using Robust.Shared.GameStates;
namespace Content.Shared._DV.Augments;
///
/// Component that indicates an entity is an augment
///
[RegisterComponent, NetworkedComponent]
public sealed partial class AugmentComponent : Component;
///
/// Component that tracks which augments are installed on this body
///
[RegisterComponent, NetworkedComponent]
public sealed partial class InstalledAugmentsComponent : Component
{
[DataField]
public HashSet InstalledAugments = new();
}