using Robust.Shared.GameStates; namespace Content.Shared._DV.Augments; /// /// Component that indicates an entity is an augment /// [RegisterComponent, NetworkedComponent] public sealed partial class AugmentComponent : Component; /// /// Component that tracks which augments are installed on this body /// [RegisterComponent, NetworkedComponent] public sealed partial class InstalledAugmentsComponent : Component { [DataField] public HashSet InstalledAugments = new(); }