using Robust.Shared.GameStates; using Robust.Shared.Prototypes; using Content.Shared.Alert; namespace Content.Shared._DV.Augments; /// /// Component for entitie that serve as AugmentPowerCellSlot organs /// [RegisterComponent, NetworkedComponent] public sealed partial class AugmentPowerCellSlotComponent : Component { [DataField] public ProtoId BatteryAlert = "BorgBattery"; [DataField] public ProtoId NoBatteryAlert = "BorgBatteryNone"; } /// /// Marker component to indicate that an entity currently has an AugmentPowerCellSlot organ /// [RegisterComponent, NetworkedComponent] public sealed partial class HasAugmentPowerCellSlotComponent : Component;