using Robust.Shared.GameStates; namespace Content.Shared._DV.Body.Components; /// /// For patients currently under the effect of CPR. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class AffectedByCPRComponent : Component { /// /// Whether or not the CPR benefits are active. /// This turns true after the first DoAfter. /// [DataField, AutoNetworkedField] public bool IsActive; }