using Robust.Shared.GameStates;
namespace Content.Shared._DV.Body.Components;
///
/// For patients currently under the effect of CPR.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AffectedByCPRComponent : Component
{
///
/// Whether or not the CPR benefits are active.
/// This turns true after the first DoAfter.
///
[DataField, AutoNetworkedField]
public bool IsActive;
}