using Robust.Shared.GameStates; namespace Content.Shared._DV.Carrying; [RegisterComponent, NetworkedComponent, Access(typeof(CarryingSlowdownSystem))] [AutoGenerateComponentState] public sealed partial class CarryingSlowdownComponent : Component { /// /// Modifier for both walk and sprint speed. /// [DataField, AutoNetworkedField] public float Modifier = 1.0f; }