using Robust.Shared.GameStates;
namespace Content.Shared._DV.Construction;
///
/// Component added to machines to prevent stacking upgrades and show what upgrade they have.
///
[RegisterComponent, NetworkedComponent, Access(typeof(UpgradedMachineSystem))]
[AutoGenerateComponentState]
public sealed partial class UpgradedMachineComponent : Component
{
///
/// The string to show when examined.
///
[DataField(required: true), AutoNetworkedField]
public LocId Upgrade;
}