using Robust.Shared.GameStates; using Robust.Shared.Serialization; using Robust.Shared.Utility; namespace Content.Shared._DV.CosmicCult.Components; /// /// Component for revealing cosmic cultists to the crew. /// [NetworkedComponent, RegisterComponent] public sealed partial class CosmicStarMarkComponent : Component { [DataField] public SpriteSpecifier Sprite = new SpriteSpecifier.Rsi(new("/Textures/_DV/CosmicCult/Effects/cultrevealed.rsi"), "default"); } [Serializable, NetSerializable] public enum CosmicRevealedKey { Key }