using Robust.Shared.GameStates; using Robust.Shared.Serialization; using Robust.Shared.Utility; namespace Content.Shared._DV.CosmicCult.Components; /// /// Component for revealing cosmic cultists to the crew, but not if the cultist's face is covered. /// [NetworkedComponent, RegisterComponent] public sealed partial class CosmicSubtleMarkComponent : Component { [DataField] public LocId ExamineText = "cosmic-examine-text-subtle-mark"; [DataField] public SpriteSpecifier Sprite = new SpriteSpecifier.Rsi(new("/Textures/_DV/CosmicCult/Effects/cultsubtlerevealed.rsi"), "default"); }