using Robust.Shared.Prototypes; namespace Content.Shared._DV.CosmicCult.Components; /// /// Indicates that an entity will be transmuted to the given prototype by using a specific glyph /// [RegisterComponent] public sealed partial class CosmicTransmutableComponent : Component { [DataField(required: true)] public EntProtoId TransmutesTo; [DataField(required: true)] public EntProtoId RequiredGlyphType; }