using Robust.Shared.GameStates; namespace Content.Shared._DV.Damage.Components; /// /// Allows entities to have additional stamina damage for their melee /// and weapon attacks. /// /// [RegisterComponent, NetworkedComponent] public sealed partial class BonusStaminaDamageComponent : Component { /// /// Multiplies the stamina damage by this much during a stamina hit event /// [DataField] public float Multiplier = 1.25f; }