using Robust.Shared.GameStates;
namespace Content.Shared._DV.Damage.Components;
///
/// Allows entities to have additional stamina damage for their melee
/// and weapon attacks.
///
///
[RegisterComponent, NetworkedComponent]
public sealed partial class BonusStaminaDamageComponent : Component
{
///
/// Multiplies the stamina damage by this much during a stamina hit event
///
[DataField]
public float Multiplier = 1.25f;
}