using Content.Shared.DeviceLinking; using Robust.Shared.Prototypes; using Robust.Shared.GameStates; using Robust.Shared.Serialization; using Content.Shared._DV.DeviceLinking.Systems; namespace Content.Shared._DV.DeviceLinking.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(PowerTogglePortSystem))] public sealed partial class PowerTogglePortComponent : Component { [DataField, AutoNetworkedField] public ProtoId PowerTogglePort = "PowerToggle"; }