using Content.Shared.Forensics; using Content.Shared.Forensics.Components; using Content.Shared.Inventory; namespace Content.Shared._DV.Forensics; public sealed class FingerprintMaskSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(OnTryAccessFingerprint); } private void OnTryAccessFingerprint(Entity ent, ref InventoryRelayedEvent args) { if (args.Args.Cancelled) return; args.Args.Blocker = ent; args.Args.Cancel(); } }