using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._DV.Movement; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class CursorOffsetActionComponent : Component { [DataField] public EntProtoId CursorOffsetActionId = "ActionEyeZoom"; [DataField] public EntityUid? CursorOffsetActionEntity; [DataField, AutoNetworkedField] public bool Active = false; }