using Content.Shared._Goobstation.Overlays; using Content.Shared.Chemistry.Reagent; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._DV.Overlays.Components; [RegisterComponent, NetworkedComponent] public sealed partial class SharkVisionComponent : SwitchableVisionOverlayComponent { [DataField] public override EntProtoId? ToggleAction { get; set; } = "ActionSharkVisionPulse"; [DataField] public override Color Color { get; set; } = Color.FromHex("#fc0800ff"); public readonly ProtoId[] BloodPrototypes = [ "Blood", "InsectBlood", "AmmoniaBlood", "CopperBlood", "ZombieBlood", ]; }