using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared._DV.Projectiles;
///
/// Indicates that the entity cannot be embedded with select projectiles.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class EmbedImmuneComponent : Component
{
///
/// A list of projectiles that this entity is immune to being embedded by.
/// If null, the entity is immune to all projectiles.
///
[DataField(required: true)]
public EntityWhitelist ImmuneTo = default!;
}