using Content.Shared._Shitmed.Medical.Surgery; using Content.Shared.Damage.Prototypes; using Content.Shared.FixedPoint; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._DV.Surgery; /// /// Component that indicates how an entity should respond to unsanitary surgery conditions /// It also causes surgery tools to become dirty/cross contaminated when operated on. /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedSurgerySystem))] public sealed partial class SurgeryContaminableComponent : Component { /// /// How much cross contamination should increase dirtiness per incompatible DNA /// [DataField] public FixedPoint2 CrossContaminationDirtinessLevel = 60.0; /// /// The level of dirtiness above which toxin damage will be dealt /// [DataField] public FixedPoint2 DirtinessThreshold = 50.0; /// /// The damage type to deal for sepsis. /// [DataField] public ProtoId SepsisDamageType = "Poison"; /// /// The base amount of toxin damage to deal above the threshold /// [DataField] public FixedPoint2 BaseDamage = 1.0; /// /// The inverse of the coefficient to scale the toxin damage by /// [DataField] public FixedPoint2 InverseDamageCoefficient = 250.0; /// /// The upper limit on how much toxin damage can be dealt in a single step /// [DataField] public FixedPoint2 ToxinStepLimit = 15.0; }