using Robust.Shared.GameStates;
namespace Content.Shared._DV.Surgery;
///
/// Component that allows an entity to be cross contamined from being used in surgery
///
[RegisterComponent, NetworkedComponent, Access(typeof(SurgeryCleanSystem))]
[AutoGenerateComponentState]
public sealed partial class SurgeryCrossContaminationComponent : Component
{
///
/// Patient DNAs that are present on this dirtied tool
///
[DataField, AutoNetworkedField]
public HashSet DNAs = new();
}