using Robust.Shared.GameStates; namespace Content.Shared._DV.Surgery; /// /// Component that allows an entity to be cross contamined from being used in surgery /// [RegisterComponent, NetworkedComponent, Access(typeof(SurgeryCleanSystem))] [AutoGenerateComponentState] public sealed partial class SurgeryCrossContaminationComponent : Component { /// /// Patient DNAs that are present on this dirtied tool /// [DataField, AutoNetworkedField] public HashSet DNAs = new(); }