using Robust.Shared.GameStates; namespace Content.Shared._DV.Weapons.Ranged.Components; /// /// An entity currently using a bipod weapon has this component. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class IsUsingBipodComponent : Component { /// /// A list of BipodComponents, so we can shut them down on movement. /// [AutoNetworkedField] public List BipodOwnerUids = []; }