using Robust.Shared.GameStates;
namespace Content.Shared._DV.Weapons.Ranged.Components;
///
/// An entity currently using a bipod weapon has this component.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class IsUsingBipodComponent : Component
{
///
/// A list of BipodComponents, so we can shut them down on movement.
///
[AutoNetworkedField]
public List BipodOwnerUids = [];
}