using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._DV.Weapons.Ranged.Upgrades; /// /// Adds a comp registry to the fired projectiles. /// [RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeModifySystem))] public sealed partial class GunUpgradeModifyComponent : Component { /// /// The components to add to the projectile. /// [DataField(required: true)] public ComponentRegistry Added = new(); }