using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.Weapons.Ranged.Upgrades;
///
/// Adds a comp registry to the fired projectiles.
///
[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeModifySystem))]
public sealed partial class GunUpgradeModifyComponent : Component
{
///
/// The components to add to the projectile.
///
[DataField(required: true)]
public ComponentRegistry Added = new();
}