using Content.Shared.Flash.Components; using Content.Shared.Psionics.Glimmer; using Content.Shared.Xenoarchaeology.Equipment.Components; using Robust.Shared.Serialization; namespace Content.Shared._DV.Xenoarchaeology.BUI; // DeltaV [Serializable, NetSerializable] public sealed class AnalysisConsoleBoundUserInterfaceState : BoundUserInterfaceState { // Point multiplier from glimmer, and glimmer-generated-per-points ratio. See these variables in ArtifactAnalyzerComponent public float Mult { get; } public float Ratio { get; } public AnalysisConsoleBoundUserInterfaceState(float mult, float ratio) { Mult = mult; Ratio = ratio; } }