using Content.Shared.Chemistry.Components; using Robust.Shared.GameStates; namespace Content.Shared._EE.FootPrint; /// /// This is used for marking footsteps, handling footprint drawing. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class FootPrintComponent : Component { /// /// Owner (with ) of a print (this component). /// [AutoNetworkedField] public EntityUid PrintOwner; [DataField] public string SolutionName = "step"; [ViewVariables] public Entity? Solution; }