using Content.Shared.Chemistry.Components;
using Robust.Shared.GameStates;
namespace Content.Shared._EE.FootPrint;
///
/// This is used for marking footsteps, handling footprint drawing.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FootPrintComponent : Component
{
///
/// Owner (with ) of a print (this component).
///
[AutoNetworkedField]
public EntityUid PrintOwner;
[DataField]
public string SolutionName = "step";
[ViewVariables]
public Entity? Solution;
}