using Robust.Shared.Audio; namespace Content.Shared._EE.Silicon.DeadStartupButton; /// /// This is used for... /// [RegisterComponent] public sealed partial class DeadStartupButtonComponent : Component { [DataField("verbText")] public string VerbText = "dead-startup-button-verb"; [DataField("sound")] public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Effects/Arcade/newgame.ogg"); [DataField("buttonSound")] public SoundSpecifier ButtonSound = new SoundPathSpecifier("/Audio/Machines/button.ogg"); [DataField("doAfterInterval"), ViewVariables(VVAccess.ReadWrite)] public float DoAfterInterval = 1f; [DataField("buzzSound")] public SoundSpecifier BuzzSound = new SoundCollectionSpecifier("buzzes"); [DataField("verbPriority"), ViewVariables(VVAccess.ReadWrite)] public int VerbPriority = 1; }