using Robust.Shared.Configuration;
namespace Content.Shared._NF.CCVar;
[CVarDefs]
public sealed class NFCCVars
{
/*
* Respawn
*/
///
/// Whether or not respawning is enabled.
///
public static readonly CVarDef RespawnEnabled =
CVarDef.Create("nf14.respawn.enabled", true, CVar.SERVER | CVar.REPLICATED);
///
/// Respawn time, how long the player has to wait in seconds after going into cryosleep. Should be small, misclicks happen.
///
public static readonly CVarDef RespawnCryoFirstTime =
CVarDef.Create("nf14.respawn.cryo_first_time", 20.0f, CVar.SERVER | CVar.REPLICATED);
///
/// Respawn time, how long the player has to wait in seconds after death, or on subsequent cryo attempts.
///
public static readonly CVarDef RespawnTime =
CVarDef.Create("nf14.respawn.time", 1200.0f, CVar.SERVER | CVar.REPLICATED);
}