using Robust.Shared.Configuration; namespace Content.Shared._NF.CCVar; [CVarDefs] public sealed class NFCCVars { /* * Respawn */ /// /// Whether or not respawning is enabled. /// public static readonly CVarDef RespawnEnabled = CVarDef.Create("nf14.respawn.enabled", true, CVar.SERVER | CVar.REPLICATED); /// /// Respawn time, how long the player has to wait in seconds after going into cryosleep. Should be small, misclicks happen. /// public static readonly CVarDef RespawnCryoFirstTime = CVarDef.Create("nf14.respawn.cryo_first_time", 20.0f, CVar.SERVER | CVar.REPLICATED); /// /// Respawn time, how long the player has to wait in seconds after death, or on subsequent cryo attempts. /// public static readonly CVarDef RespawnTime = CVarDef.Create("nf14.respawn.time", 1200.0f, CVar.SERVER | CVar.REPLICATED); }