using Content.Shared.Humanoid; using Content.Shared.Body.Part; namespace Content.Shared._Shitmed.Body.Events; /// /// Raised on an entity when attempting to remove a body part. /// [ByRefEvent] public readonly record struct AmputateAttemptEvent(EntityUid Part); // Kind of a clone of BodyPartAddedEvent for surgical reattachment specifically. [ByRefEvent] public readonly record struct BodyPartAttachedEvent(Entity Part); // Kind of a clone of BodyPartRemovedEvent for any instances where we call DropPart(), reasoning being that RemovedEvent fires off // a lot more often than what I'd like due to PVS. [ByRefEvent] public readonly record struct BodyPartDroppedEvent(Entity Part); [ByRefEvent] public readonly record struct BodyPartEnableChangedEvent(bool Enabled); [ByRefEvent] public readonly record struct BodyPartEnabledEvent(Entity Part); [ByRefEvent] public readonly record struct BodyPartDisabledEvent(Entity Part); public readonly record struct BodyPartComponentsModifyEvent(EntityUid Body, bool Add);