using Content.Shared.Humanoid;
using Content.Shared.Body.Part;
namespace Content.Shared._Shitmed.Body.Events;
///
/// Raised on an entity when attempting to remove a body part.
///
[ByRefEvent]
public readonly record struct AmputateAttemptEvent(EntityUid Part);
// Kind of a clone of BodyPartAddedEvent for surgical reattachment specifically.
[ByRefEvent]
public readonly record struct BodyPartAttachedEvent(Entity Part);
// Kind of a clone of BodyPartRemovedEvent for any instances where we call DropPart(), reasoning being that RemovedEvent fires off
// a lot more often than what I'd like due to PVS.
[ByRefEvent]
public readonly record struct BodyPartDroppedEvent(Entity Part);
[ByRefEvent]
public readonly record struct BodyPartEnableChangedEvent(bool Enabled);
[ByRefEvent]
public readonly record struct BodyPartEnabledEvent(Entity Part);
[ByRefEvent]
public readonly record struct BodyPartDisabledEvent(Entity Part);
public readonly record struct BodyPartComponentsModifyEvent(EntityUid Body, bool Add);