using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Content.Shared.Body.Prototypes;
namespace Content.Shared._Shitmed.Medical.Surgery.Conditions;
///
/// Requires that this surgery is (not) done on one of the provided body prototypes
///
[RegisterComponent, NetworkedComponent]
public sealed partial class SurgeryBodyConditionComponent : Component
{
[DataField(required: true)]
public HashSet> Accepted = default!;
[DataField]
public bool Inverse;
}