using Robust.Shared.GameStates; using Robust.Shared.Prototypes; using Content.Shared.Body.Prototypes; namespace Content.Shared._Shitmed.Medical.Surgery.Conditions; /// /// Requires that this surgery is (not) done on one of the provided body prototypes /// [RegisterComponent, NetworkedComponent] public sealed partial class SurgeryBodyConditionComponent : Component { [DataField(required: true)] public HashSet> Accepted = default!; [DataField] public bool Inverse; }