using Content.Shared.Body.Part; using Robust.Shared.GameStates; namespace Content.Shared._Shitmed.Medical.Surgery.Conditions; [RegisterComponent, NetworkedComponent] public sealed partial class SurgeryPartRemovedConditionComponent : Component { /// /// Requires that the parent part can attach a new part to this slot. /// [DataField(required: true)] public string Connection = string.Empty; [DataField] public BodyPartType Part; [DataField] public BodyPartSymmetry? Symmetry; }