using Content.Shared.Damage; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._Shitmed.Medical.Surgery.Effects.Step; [RegisterComponent, NetworkedComponent] public sealed partial class SurgerySpecialDamageChangeEffectComponent : Component { [DataField] public string DamageType = ""; [DataField] public bool IsConsumable; }