using Content.Shared.Chat.Prototypes; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; using System.ComponentModel.DataAnnotations; namespace Content.Shared._Shitmed.Medical.Surgery.Effects.Step; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class SurgeryStepSpawnEffectComponent : Component { [DataField(required: true), AutoNetworkedField] public EntProtoId Entity; }