using Content.Shared._Shitmed.Medical.Surgery.Conditions; using Robust.Shared.GameStates; namespace Content.Shared._Shitmed.Medical.Surgery.Steps; /// /// Adds an organ slot the body part when the step is complete. /// Requires on /// the surgery entity in order to specify the organ slot. /// [RegisterComponent, NetworkedComponent] public sealed partial class SurgeryAddOrganSlotStepComponent : Component;