using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._Shitmed.Medical.Surgery; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [EntityCategory("Surgeries")] public sealed partial class SurgeryComponent : Component { [DataField, AutoNetworkedField] public int Priority; [DataField, AutoNetworkedField] public EntProtoId? Requirement; [DataField(required: true), AutoNetworkedField] public List Steps = new(); }