using Robust.Shared.GameStates; namespace Content.Shared._Shitmed.Medical.Surgery.Tools; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class BoneSawComponent : Component, ISurgeryToolComponent { public string ToolName => "a bone saw"; public bool? Used { get; set; } = null; [DataField, AutoNetworkedField] public float Speed { get; set; } = 1f; }