using Robust.Shared.Audio; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._Shitmed.Medical.Surgery.Tools; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class SurgeryToolComponent : Component { [DataField, AutoNetworkedField] public SoundSpecifier? StartSound; [DataField, AutoNetworkedField] public SoundSpecifier? EndSound; } /// /// Raised on a tool to see if it can be used in a surgery step. /// If this is cancelled the step can't be completed. /// [ByRefEvent] public record struct SurgeryToolUsedEvent(EntityUid User, EntityUid Target, bool Cancelled = false);