using Robust.Shared.GameStates; namespace Content.Shared._Shitmed.Medical.Surgery.Tools; /// /// Like Hemostat but lets ghetto tools be used differently for clamping and tending wounds. /// [RegisterComponent, NetworkedComponent] public sealed partial class TendingComponent : Component, ISurgeryToolComponent { public string ToolName => "a wound tender"; public bool? Used { get; set; } = null; [DataField] public float Speed { get; set; } = 1f; }