using Content.Shared.Body.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.Feroxi;
///
/// Component that allows the switching between s based on thirst
///
[RegisterComponent, Access(typeof(FeroxiDehydrateSystem))]
public sealed partial class FeroxiDehydrateComponent : Component
{
///
/// Defines which to use when over the
///
[DataField(required: true)]
public ProtoId HydratedMetabolizer;
///
/// Defines which to use when below the
///
[DataField(required: true)]
public ProtoId DehydratedMetabolizer;
[DataField]
public bool Dehydrated;
///
/// Gives the threshold on when to flip between and
///
[DataField(required: true)]
public float DehydrationThreshold;
}