namespace Content.Shared._DV.Chat; // Note for future: If you want to make this more robust to handle more types of emotes while still being able to check off audible as an option for it then it would // probably be better to make it a struct and have audible be a flag for it and then the type of emote. This would avoid having to make two different types for audible and visual. /// /// Different ways of emoting. For that little extra in RP! /// public enum EmoteType : byte { Normal, // Character emotes Audible, // Character screams Possessive, // Character's emote AudiblePossessive // Character's scream }