using Content.Server.Power.Components; using Content.Server.Power.EntitySystems; using Content.Server.PowerCell; using Content.Shared.Prying.Components; namespace Content.Server._DV.Tools; public sealed class PryingRequiresPowerSystem : EntitySystem { [Dependency] private readonly PowerCellSystem _cell = default!; [Dependency] private readonly BatterySystem _battery = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnBeforePry); SubscribeLocalEvent(OnPried); } private void OnPried(Entity ent, ref PriedEvent args) { // Tool is a battery use its power if (_battery.TryUseCharge(ent, ent.Comp.PowerCost)) return; // Tool has a battery in a power cell slot use that power if (_cell.TryGetBatteryFromSlot(ent, out var batteryEnt, out var batteryComp) && batteryEnt is { } batteryUid) { _battery.TryUseCharge(batteryUid, ent.Comp.PowerCost, batteryComp); return; } } private void OnBeforePry(Entity ent, ref BeforePryEvent args) { if (!_cell.HasCharge(ent, ent.Comp.PowerCost, null, args.User)) args.Cancelled = true; } }