using Content.Shared.Xenoarchaeology.Equipment;
using Content.Shared.Xenoarchaeology.Equipment.Components;
namespace Content.Server.Xenoarchaeology.Equipment.Systems;
///
public sealed class NodeScannerSystem : SharedNodeScannerSystem
{
protected override void TryOpenUi(Entity device, EntityUid actor)
{
// no-op
}
}