using Robust.Shared.GameStates; namespace Content.Shared._DV.CosmicCult.Components; /// /// Component for handling The Monument's collision. /// [RegisterComponent, NetworkedComponent] [AutoGenerateComponentState] public sealed partial class MonumentCollisionComponent : Component { /// /// Determines whether The Monument is tangible to non-cultists. /// [DataField, AutoNetworkedField] public bool HasCollision; }