using Robust.Shared.GameStates;
namespace Content.Shared._DV.CosmicCult.Components;
///
/// Component for handling The Monument's collision.
///
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
public sealed partial class MonumentCollisionComponent : Component
{
///
/// Determines whether The Monument is tangible to non-cultists.
///
[DataField, AutoNetworkedField] public bool HasCollision;
}