using Content.Shared._ES.Core.Timer.Components; namespace Content.Client._ES.Sprite.Components; /// /// Handles a sprite that fades out while synced to a /// [RegisterComponent] [Access(typeof(ESTimedDespawnSpriteFadeSystem))] public sealed partial class ESTimedDespawnSpriteFadeComponent : Component { [DataField] public TimeSpan FadeTime = TimeSpan.FromSeconds(1); }