#nullable enable
using Content.IntegrationTests.NUnit.Operators;
using NUnit.Framework.Constraints;
using Robust.Shared.GameObjects;
using Robust.UnitTesting;
namespace Content.IntegrationTests.NUnit.Constraints;
///
/// Provides Has.Comp<T>(side),
/// a constraint that allows you to check for the presence of, or operate on, a component.
///
///
///
/// // Assert that the server sided entity myEntity has ItemComponent on the server.
/// Assert.That(myEntity, Has.Comp<ItemComponent>(Server));
///
///
public static class CompConstraintExtensions
{
extension(Has)
{
public static ResolvableConstraintExpression Comp(IIntegrationInstance instance)
where T : IComponent
{
return new ConstraintExpression().Comp(instance);
}
public static ResolvableConstraintExpression Comp(Type t, IIntegrationInstance instance)
{
return new ConstraintExpression().Comp(t, instance);
}
}
extension(ConstraintExpression expr)
{
public ResolvableConstraintExpression Comp(IIntegrationInstance instance)
where T : IComponent
{
return expr.Append(new CompOperator(typeof(T), instance));
}
public ResolvableConstraintExpression Comp(Type t, IIntegrationInstance instance)
{
return expr.Append(new CompOperator(t, instance));
}
}
}