using Content.Shared.Administration; using Robust.Shared.Console; namespace Content.Server.Ghost; [AnyCommand] internal sealed partial class GhostFollowEntityCommand : LocalizedEntityCommands { public const string CommandName = "ghost_follow_entity"; [Dependency] private GhostSystem _ghost = null!; public override string Command => CommandName; public override void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 1 || shell.Player is not { } player) return; var target = args[0]; if (!NetEntity.TryParse(target, out var targetEnt)) return; _ghost.GhostWarpRequest(player, targetEnt); } }